AI Insights · Timothy · October 2022
Top 5 Third Person Games in Slovenia Q3 2022
Discover the performance of the top 5 third person games in Slovenia for the third quarter of 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw some interesting trends in the performance of the top 5 third person games in Slovenia on a unified platform. Below, we delve into the weekly downloads, revenue, and active user trends for each game as reported by Sensor Tower.
Stumble Guys
Throughout Q3 2022, Stumble Guys showed a significant increase in weekly revenue, starting at $460 and peaking at approximately $2.9K in early September. Weekly downloads also exhibited an upward trend, reaching a high of 5.5K in the first week of August. The game maintained a steady rise in weekly active users, growing from 20.2K at the end of June to 29.6K by the end of September.
Tall Man Run
Tall Man Run experienced a notable increase in weekly downloads, starting at 593 in late June and reaching a peak of 2.2K by the end of August. Weekly active users followed a similar trend, growing from 2.8K to 7.2K over the same period. Revenue remained minimal, with only a few dollars recorded sporadically.
Subway Surfers
Subway Surfers saw a gradual decline in both weekly downloads and active users. Downloads dropped from 2.3K to 837, while active users decreased from 36.1K to 20.6K throughout the quarter. Revenue remained consistently low, peaking at $114 in late June and gradually decreasing to $10 by the end of September.
Race Master 3D - Car Racing
Race Master 3D - Car Racing saw fluctuations in weekly downloads, with numbers ranging from 1.1K to 822. The game had a relatively stable number of active users, hovering around 5.7K to 7.2K throughout the quarter. Revenue was minimal, with only a few dollars recorded sporadically.
Twerk Race 3D — Fun Run Game
Twerk Race 3D — Fun Run Game experienced a decline in weekly downloads from 1.3K to 743 over the quarter. Active users showed a similar downtrend, decreasing from 3.1K to 2.8K. Revenue was negligible, with only a few dollars recorded in early August.
For more detailed insights and analytics on app performance, visit Sensor Tower.